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Old Sep 03, 2005, 12:43 AM // 00:43   #21
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HAHAHAHA, I'm laughing at you all man. So so so so SOOOOOO hilarious to watch you reap what you have sewn :P

Natures Renewal ftw!

So many nerf smiting threads now, reminds me of a certain spirit thread a while back lol!
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Old Sep 03, 2005, 08:48 AM // 08:48   #22
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Quote:
Originally Posted by 31337
One combo that I believe is seeing very little recognition or nerfing, is Edge Bombs. If the holding team sets one of these up they can wipe every char on the map with under 2 minutes left and win automatically. Don't tell me that having one person stand back with Light of Dwayna is a good counter. Having a skill that forces your team to fight 7 on 8 is simply overpowered. This happens a good 1/4 of the times I've been to halls, and is moving into being a necessity for any good hall holding build.
That arguement doesn;t matter because, you see, most (not all I am sure) of the people complaining in this thread have never even made it to the HoH after NR got nerfed (if before) so say that one build isn't dominating the Hall will mean nothing to them.

I mean c'mon, we are talking about people too stupid to cast Diversion 2 or 3 times and win with ease.
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Old Sep 03, 2005, 09:07 AM // 09:07   #23
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Zelots fire takes armour into account. We can defend against that. We do bring rend enchantments but unfortunatly it has a cooldown of 30 secconds. in 15 secconds the E/Mo has his enchants back up and has already got a balth off again. Also you need 1 necro with rend per smiter because of that recast time. Or a dedicated arcane echo + echo build. Also the e/mo's have the warrior/s they sent in ready to carve up your necro.
True if ether renewal wasn't such a mana engine we'd probably see less of this.

Quote:
Originally Posted by 31337
When comparing that situation to the one now, I feel like Ether is much more balanced. It is the most powerful energy engine in the game, but it is also one of the easiest to stop. A well placed seed, a rend, diversion, slows, and multiple other skills counter smiting admirably. The only way to reliably run a smiter against good teams is Spell Breaker on one of your monks.
If this were true we'd see sonmethign other then smites in the tombs. Saying it's easy to shut down means you haven't even tried yourself.
The reason this doesn't hold true is that this combination (Minus the healing seed which I'll give a try tonight, not sure if balth triggers it) is great for shutting down ONE smiter. You'll need one rend per smite.

EVERY HoH i've gotten too since XPVP is the same thing. Waiting until the last 2 mintues and then one massive smite. That's the reason the HoH keeps changing so much. Teams lear the leave the original team in charge of the alter and smite thier ghost with a big gank. Then the remaining two teams try and out smite each other.

Our team currently runs Diversion, rend, distracting shot, leach signet, punsihing shot, concussion shot, natures renewal, power drain, energy drain, Chiblians, Barbed trap, Drain Enchantment, hamstring, Savage slash AND Signet of humility.
Now that should sound like overkill to stop spellcaster what they're doign but with the smite builds it's still not a sure thing. We'll win 80% of the time on the 1vs1 but as soon as you add in a relic run or a match with more then one opponet our success rate will drop to about 30%.

One of these skills need a modification to prevent this. I'm not asking for a nerf to make the skills useless, just something to stop them from being so over powered.

Any one of these options would be fine by me.
1. Balths increaded cast time to 2 secconds.
2. Balths causes exhastion.
3. Remove the HP regen from ether renewal.
4. Set the energy and hp regen from ether renewal to a % of the spell cost rather than unconditional.
5. Increase the recast time of ether renewal.

True this does remind me of the NR rant. I was hoping Anet would make the skill elite and increase it's recast (You do have a full 5 secconds to inturpt it) or at least address the smiting when they did nerf it for the PvP weekend.
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Old Sep 03, 2005, 09:21 AM // 09:21   #24
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Quote:
Originally Posted by Dzan
After we end "Smite Wars" we can start calling for the end of "Eviscerate Wars" or "Healing Ball Wars". THERE WILL ALWAYS BE A BUILD THAT IS THE MOST POPULAR AT ANY GIVEN TIME, LEARN TO DEAL WITH THAT FACT.

Where does it end? At what point do you stop calling for nerfs and start figuring out ways to counter current strategies or create new ones of your own?
/BrillianceUnleashed

Mindless zombies won't learn. Human beings can. But, there is a distinctive difference between zombies and human beings.

Zombies = earth. Human beings = history.

Based on a true story.

Last edited by Perishiko ReLLiK; Sep 03, 2005 at 09:23 AM // 09:23..
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Old Sep 03, 2005, 09:43 AM // 09:43   #25
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I wonder why we don't see healing balls roam the tombs. I haven't tried so i might be wrong and yes... healing seed has been nerfed but it should still be employable shouldn't it? At least take arcane echo and echo to copy it and you should be able to keep it up again.
Not sure, might as well try it myself but i thinkg that would nullify the whole smiting thingie.
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Old Sep 03, 2005, 09:51 AM // 09:51   #26
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Quote:
Originally Posted by Damon Windwalker
"I'm paper. Rock is OK. NERF SCISSORS!"
Very well put

You can leave builds i can beat BUT NERF THE BUILDS THAT KILL ME RAWR!!!~!~!~
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Old Sep 03, 2005, 09:52 AM // 09:52   #27
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Quote:
Originally Posted by Dzan
That arguement doesn;t matter because, you see, most (not all I am sure) of the people complaining in this thread have never even made it to the HoH after NR got nerfed (if before) so say that one build isn't dominating the Hall will mean nothing to them.

I mean c'mon, we are talking about people too stupid to cast Diversion 2 or 3 times and win with ease.
You obviously haven't tried this. You need one mesemer for each smite. You also have to survive the inital assult and have ample healing and offecnce to kill the e/mos.
I'm going to go out on a limb here and assume that IF you have actually tried this your offence consisted of your own smites.

Been to the hall 15 times thank you very much. We can handle even 3 smiters sometimes (If were lucky) on an enmy team but once you reach the tombs (Unless you get a fight at the start) it's the same story.
Nothing happens (Excpet maybe the odd ghost kill) untill the last 2 mins in which the smite teams smash each other.

The only way we won was by having our ghost elft behind with a player letting the smites pound down on each other and mopping up the reamins.

It was a rather hollow victory.

Last edited by Thomasuwoo; Sep 03, 2005 at 09:54 AM // 09:54..
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Old Sep 03, 2005, 09:58 AM // 09:58   #28
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Default Stop the insanity

You people whine so bad. I lose to smiters, but that is just good skill use. Why do you people whine so much. Learn to play the game and use skill combos to blast em. A mesmer can reset a monks skills. Try using BA or whatever. Get creative and stop whining. You not only ruin the game for others, you ruin it for yourselves.

ANET STOP NERFING!
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Old Sep 03, 2005, 10:06 AM // 10:06   #29
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Quote:
Originally Posted by entropy
God stop complaining about everything! Ether renewal i already agree with but don't nerf it 2 badly pls pls pls... Not like Nature's renewal which is a totally different skill now and overall a total waste. Bal's aura is not even that hard to get rid of. Instead of chiblains use well of profane its a hell of alot better if you can get it off.
Quoted for truth. I have been in smiting groups, and we've lost to evey single group that brings Well of the Profane.
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Old Sep 03, 2005, 02:29 PM // 14:29   #30
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Get a grip. Remove enchantments or shut them down. You guys have to understand, spirits were broken, especially NR. There are many, many ways to take out a smiter. Just use one of them.
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Old Sep 03, 2005, 03:00 PM // 15:00   #31
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Haha Well of Profane is the best anti-smite build skill ever, you guys need to stop yelling NERF and start figuring out counter-builds.
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Old Sep 03, 2005, 08:49 PM // 20:49   #32
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They dont need to be nerfed.
Just cause your build sucks against smiters doesnt mean we have to nerf it. I beat 2 smite teams a couple days ago in Tombs. I bet they are angery too, but that doesnt mean that we have to nerf every build that kills another.
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Old Sep 03, 2005, 11:06 PM // 23:06   #33
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On to Ether Renewal, just remove it as soon as it's cast and it's not a problem. After all, you have a dedicated Render for each smiter. Ether Renewal's recharge is 30 seconds. Rend Enchantment's is 30 seconds as well. Easy to figure out when the next ER cast will be, isn't it?
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Old Sep 03, 2005, 11:09 PM // 23:09   #34
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backfire nubs...
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Old Sep 03, 2005, 11:54 PM // 23:54   #35
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Hmm, You moan about spirit groups, some counter, those who cannot be bothered keep moaning. Anet nerf.

You moan about smite, easy to counter, those who cannot be bothered, keep moaning, i wonder if Anet will lickkkk your ass, an interesting one..

I'm suprised you of all people are complaining about it thomasuwoo after your counters to spirits etc.

But i gotta agree up to a point that the tomb is full of smite and not a lot else, but its mainly the not a lot else which wins the hall...keep that in mind
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Old Sep 04, 2005, 01:07 AM // 01:07   #36
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Quote:
Originally Posted by Ednemak
backfire nubs...
It doesn't work. Ether renewal heals for more then backfire can damage.

If you can't see that there is something overpowered about the ether renewal + balths combination then you have no idea about balace.

Quote:
Originally Posted by Lampshade
They dont need to be nerfed.
Just cause your build sucks against smiters doesnt mean we have to nerf it. I beat 2 smite teams a couple days ago in Tombs. I bet they are angery too, but that doesnt mean that we have to nerf every build that kills another.
Care to share? We've been working on anti smiting builds since it came out. My guess is you just out waited the other two smite teams.

I guess what I'm really upset about is the abhorent about of energy and health ether renwal can restore in such a short time. Rend has a cast time of 3 and ether has a cast time of one. In 2 secconds the caster can get off at least 2 spells, usually enough to complety replish his mana suplies, and health and start recasting.

Quote:
Originally Posted by Damon Windwalker
"I'm paper. Rock is OK. NERF SCISSORS!"
Care to tell me what the hell rock is? I'd glady make the switch.

There are more Smiters in the tombs right now then there were spirt spammers in the tombs before the natures nerf. People talk time and time about a counter to smites but the only attemps at anti-smite I've seen are geomancer spikes and the Korean Quickshot build.

And judging by how often the hall changes hands I doubt their success.

Last edited by Thomasuwoo; Sep 04, 2005 at 01:09 AM // 01:09..
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Old Sep 04, 2005, 01:13 AM // 01:13   #37
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My dear Timoz, I would argue that NR was actually unbalanced.

However, I've got to say that smites can be taken down. It takes some effort, yes, because it's something people weren't accustomed to playing against-- but it's only gonna take a few guilds running smite-hate to shut down the fad.


The next flavor of the month will, of course, be full-mesmer teams. >_>;;
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Old Sep 04, 2005, 02:03 AM // 02:03   #38
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Quote:
Originally Posted by Thomasuwoo
You obviously haven't tried this. You need one mesemer for each smite.
You obviously have never played it well. One mesmer can shutdown two E/Mo's.
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Old Sep 04, 2005, 02:14 AM // 02:14   #39
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see now, those that think something is unstoppable are stupid. my 55 monk gets owned by a mesmer in about 0.00000001 seconds in pve. i dont even bother for pvp with this build
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Old Sep 04, 2005, 04:34 AM // 04:34   #40
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Quote:
Originally Posted by Thomasuwoo
It doesn't work. Ether renewal heals for more then backfire can damage.
rofl, no it doesnt if ur backfire does 119
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